Game Experiment Update #8

This build represents the end of the line for the current branch of the experiment. Originally my plan was to make a quick tribute to pacman where you control the ghosts instead of the puck, by swiping on the junctions. Th idea was to see if this worked gameplay wise.

It became obvious quite quickly, (and pointed out by Trish from Lucky Red Fish, explicitly, that it was going to be be impossible to manage multiple ghosts when moving at the speed i wanted in the game. However, the aim is to experiment and see where things lead, and several ides have emerged.

1) Slow the game down massively, this would make it more tactical and deliberate. This may end up being a little more like spymouse. I like this idea as it keeps the core goal of honouring pac alive, and will revisit.

2) Iain from murkeygreen, mentioned that the dynamic lights and exploration feel felt interesting, and started to remind him of this Crash Bandicoot level.

My main issue with lights right now, is as it stands this build only runs at @12fps on ipads, which is not good enough for me. However, im intrigued as to why the performance is so sluggish, so will start to investigate IOS optimisation in the next build.

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